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Sustainable Growth:

Competitive Strategy

Competitive War Games

An Effective Component of Your Strategic Planning Process

by Vadim Kotelnikov, Founder, Ten3 Business e-Coach for Innovative Leaders, 1000ventures.com

"Spectacular achievements come from unspectacular preparation"  - Roger Staubach

Major Applications of Competitive War Games2

  • Strategic Planning: at the corporate, business unit's, or functional level

  • Testing Strategic Initiatives: introduction of new technology/product/service; geographical expansion; mergers/acquisitions

  • Testing Tactical Initiatives: marketing/promotional campaigns ("competitor response modeling")

Major Benefits of Competitive War Games2

  • Forecasting of future industry-wide scenarios

  • Better proactive strategy

  • Faster reactive strategy

Components of a Competitive War Game2

  • Collection and study of information about competitors in the industry by the competing teams

  • Analytical frameworks for analyzing the industry, the competitors and for identifying your and competitors' blindspots

  • Analytical battle between the teams (similar to a chess game)

  • Development of industry-wide scenarios - from worst through most likely to best - based on competitors' planned and anticipated moves and the your countermoves

  • Formulation of action recommendations following the industry-wide scenarios

Start with Seeking Answers to the Four Questions1

  1. Is your competition satisfied with its current position?

  2. What will your competition do to improve its market position?

  3. Where and when is your competition most defenseless?

  4. What moves on your part will likely prompt competitive retaliation?

The Art of War

Excerpts from the "Art of War", Sun Tzu, app. 500 BC

Going to War

  • You can fight a war for a long time or you can make your nation strong. You can't do both.

Planning (more)

  • Warfare is one thing. It is a philosophy of deception.

  • When you are ready, you try to appear incapacitated.

  • When active, you pretend inactivity.

  • When you are close to the enemy, you appear distant.

  • When far away, pretend you are near.

Planning an Attack (more)

  • If you outnumber the enemy ten to one, surround them.

  • If you outnumber them five to one, attack them.

  • If you outnumber them two to one, divide them.

  • If you are equal, then find an advantageous battle.

  • If you are fewer, defend against them.

  • If you are much weaker, evade them.

  • Small forces are not powerful. However, large forces cannot catch them.

Types of Terrain

  • You don't know the local mountains, forests, hills and marshes? Then you cannot march the army. You don't have local guides? You won't get any of the benefits of the terrain.

  • Doing the right things at the start of war is like approaching a woman. Your enemy's men must open the door. After that, you should act like a streaking rabbit. The enemy will be unable to catch you.

Adaptability

  • You can deter your potential enemy by using his weaknesses against him.

  • You can keep your enemy's army busy by giving it work to do.

  • You can rush your enemy by offering him an advantageous position.

Weakness and Strength (more)

  • Be skilled in attacking - give the enemy no idea where to defend. Be skillful in your defense - give the enemy no idea of where to attack.

  • Make war without a standard approach. Manage your military position like water. Water takes every shape. If you follow the enemy's shifts and changes, you can always win. We call this shadowing.

  • Fight five different campaigns without a firm rule for victory. Use all four seasons without a consistent position. Your timing must be sudden. A few weeks determine your failure or success.

Armed Conflict (more)

 

  • Divide your troops to plunder villages. When on open ground, dividing is an advantage.

  • Don't worry about organization: just move.

  • Be the first to find a new route that leads directly to a winning plan.

  • This is how you are successful at armed conflict.

Related Chapters of the Business e-Coach:

The Art of Competition

Your Competing Skills

Sustainable Competitive Advantage

Mastering Your Enterprise Strategy

Mastering Your Competitive Strategy

Business Games

Strategic Management

Strategic Planning

Strategic Innovation: Road-mapping

Why War Games?

The immediate goal of a competitive war game is to gain a better understanding of the total competitive arena, and anticipate competitive developments and moves in your industry. The war game is an effective tool for uncovering hidden weaknesses - your own and those of your competitors. This understanding will help you formulate best-course action options. Competitive war games will also help you shift managerial focus from internal to external, and lay a foundation of an early warning process.

Game Theory

Game theory is most beneficial in obtaining insights into the way players in a market interact in specific circumstances. Such an approach can not only help participants learn the right way to play but to understand competitor behavior and what is likely to happen if they alter the rules. Game theory has greatly expanded the scope of analysis for business strategy, sharpening corporate competitiveness and advancing policy...More

War Games & Corporate Strategy Development

Competitive war games can help you simulate the competitive environment, uncover hidden vulnerabilities, and make critical changes that produce a more complete and effective competitive corporate strategy. While preparing your strategic plan, your need to consider competitors' moves as well as competitors' reactions to your own moves before committing to a specific strategy.

Apply collective intelligence to identify weaknesses with the goal of taking corrective action that will fortify your competitive position.

Who Should Participate in a Competitive War Game?

For a war game to be effective, the composition of the teams should be carefully selected. Each team should be headed by a senior executive and include middle and junior managers as well as front-line staff. Team should be cross-functional unless the war game is done with one functional area such as marketing or R&D. The senior executive leadership of the teams is critical as it will ensure success of the war game beyond the "event". Ideally, the CEO or an external advisor should serve as the ultimate "referee".

 

 

 

Bibliography:

  1. "Extreme Management", Mark Stevens, 2001

  2. "War Games", Academy of Competitive Intelligence, 2002

  3. "The Power of Simplicity", Jack Trout, 1999

  4. "Games Company Could Make Play", Luis Garicano, 2003

  5. "The Art of War", Sun Tzu, app. 500 BC

Founder - Vadim Kotelnikov. © Copyright by Ten3 East-West.  | Copyright | Glossary | Links | Site Map |

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